Unsung.bsp
A QWTF map.
Layout is pretty standard, Two mirrored bases opposing each other. In fact the map is really just a series of four mirrored quadrants.
The abundant use of stairs means that bunny hopping is made more difficult. Stairs act as a sort of obstacle against it.
For the amount of stairs in the map, it still manages to play pretty fast. I think this map would favor Soldiers with good rocket jumping abilities on offense and spammy Demomen in defensive roles. Engineers can setup sentry guns effectively too. The Flag area is fairly close quarters environment with the central floor becoming a spam slaughter house. The stairs in that area make it difficult to get out of.
I think I made this map in a pretty short amount of time, like 2 days.