Tuesday, May 29, 2018

midground

midground.bsp
The Middle Ground
A QWTF map.

Map size uncompressed 3.22mb


This is a small CTF map designed for between 4 to 8 players. Resupply packs fully resupply the player and have a cooldown of 12 seconds. The resupply pack in the spawn room however has a cooldown of 1 second. The Quaddamage is active for 12 seconds and have a cooldown of 3 minutes.

Dropped flags return to their base after 10 seconds and award 10 team points for a successful capture. Both teams share a single capture point in the middle of the map.

There's a few minor texture and entity alignments issues that I'm too lazy to fix. I've included the .map source so anyone is free to modify the map as they see fit. Extract the .rar into your Quake directory.

Nerdy Technical Filler:

---- qbsp / ericw-tools v0.17 ----
Input file: midground.map
Output file: midground.bsp
Wrote midground.bsp
        2524 planes              50480
        11621 vertexes         139452
        4841 nodes               116184
        1560 texinfo             62400
        9035 faces                180700
        10990 clipnodes       87920
        2893 leafs                 81004
        11863 marksurfaces  23726
        42574 surfedges        170296
        21304 edges              85216
           60 textures             833564
              lightdata              0
              visdata                 0
              entdata                23095

---- vis / TyrUtils v0.15 ----
running with 4 threads
testlevel = 4
BSP is version 29
  2774 leafs
  1389 clusters
  4431 portals

Expanding clusters...
average leafs visible: 1606
c_noclip: 0
c_chains: 310650264
visdatasize:758497  compressed from 962578
Writing BSP version 29
392.0 seconds elapsed

---- light / TyrUtils ericw-v0.15.9 ----
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 4 threads
BSPX colored light output requested on command line.
LoadBSPFile: 'midground.bsp'
BSP is version 29
--- LoadEntities ---
211 entities read, 162 are lights.
--- OptionsSummary ---
    "range" was set to "0.350000" from commandline
    "dirt" was set to "1" from commandline
    "dirtscale" was set to "2.000000" from commandline
    "minlight_dirt" was set to "1" from map
    "bounce" was set to "1" from commandline
    "sunlight2" was set to "425.000000" from map
    "sunlight2_color" was set to "175 175 255" from map
    "sunlight_dirt" was set to "1.000000" from map
    "sunlight2_dirt" was set to "1.000000" from map
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit: 644 skyfaces 8263 solidfaces 0 fencefaces 0 selfshadowfaces 0 skipwindings
SetupLights: 162 initial lights
SetupLights: 162 after surface lights
SetupLights: 162 after jittering
using 65 suns for _sunlight2. total light: 425.000000 color: 175.000000 175.000000 255.000000
--- EstimateLightVisibility ---
0....1....2....3....4....5....6....7....8....9....
Final count: 162 lights 65 suns in use.
--- SetupDirt ---
       48 dirtmap vectors
--- MakeTextureColors ---
--- MakeBounceLights ---
0....1....2....3....4....5....6....7....8....9....
--- LightWorld ---
0....1....2....3....4....5....6....7....8....9....
Lighting Completed.

lightdatasize: 191481
0 switchable light styles
Writing newmap2.bsp as BSP version 29
29.150 seconds elapsed